The new video game “Rebel Wolves” founded by Konrad Tomaszkiewicz, recognized for his work on The Witcher 3: Wild Hunt, has announced its first project titled The Blood of Dawnwalker.
Set in a dark and fantastical world, this game revolves around Coen, a protagonist who lives with a rare duality. During the day, he exists as a human, dealing with the challenges and vulnerabilities of mortal life. But when night falls, he transforms into a vampire, forced to confront his darker instincts and supernatural powers.
This unique premise offers a fresh perspective on the vampire mythos, blending deep storytelling with a complex exploration of identity and morality.
The storyline of The Blood of Dawnwalker has inspiration from well-known archetypes, like Doctor Jekyll and Mr. Hyde, they presenting a fresh take on the theme of a hero’s inner duality. Tomaszkiewicz has explained that his goal was to break away from conventional superhero portrayals, instead creating a character who is both complex and vulnerable. The protagonist confronts personal weaknesses, while by night, they gain extraordinary abilities. This contrast promises to bring a deeper and more dynamic layer to the game’s narrative.
Watch the Demo
One of the best features of The Blood of Dawnwalker is its innovative time-as-a-resource mechanic.
With each mission Coen completes, the game’s clock advances, creating a sense of urgency and forcing players to carefully decide how to allocate their time. This dynamic not only impacts gameplay progression but also shapes the story, allowing players to influence the narrative through their decisions. The result is a deeply personalized experience within a richly interconnected world, where every choice matters.
The interplay between decisions and consequences aims to overcome the typical issue in some RPGs, where choices feel superficial. Tomaszkiewicz says that players’ decisions will genuinely influence Coen’s journey and his battle against a formidable vampire faction.
By blending a distinct cinematic experience with a sandbox-style narrative, the game seeks to redefine storytelling in the genre, offering players a deeper sense of agency and immersion that has often been lacking.